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FIFA 17 mod (Gameplay, kits, graphics, squads)

chojanpineapple

Non-League
Joined
16 May 2023
Hi guys!

We are working on patch for FIFA 17 to 2025,

We have already a mod for gameplay and visuals improved, and currently we are importing the all the kits 2025 to FIFA 17, if someone is interested in help please let me know,

This is what we have done:

Kits:
Premier league done
Laliga done
Bundesliga in progress
Serie A in progress
Eredivise in progress


Squad: We will need people that know how to convert tables and Comdata to update the squad files,

Gameplay (new version 3.0 IA aggresive):

https://www.mediafire.com/file/muhtqukaql8w95k/FIFA17GPMOD_3_0_ALPHA.rar/file



FIFA 17 Screenshot 2025.08.25 - 20.28.59.43.png

FIFA 17 Screenshot 2025.08.25 - 17.57.08.36.png

FIFA 17 Screenshot 2025.08.25 - 02.19.37.08.png

FIFA 17 Screenshot 2025.08.24 - 17.39.00.72.png


The gameplay was improved with this:

-better physics
-better animations (smoother)
-new visuals (postfx)
-lods increased
-IA attacking - defending behavior
-New goalnet like FC games
-New pitch visuals
-new boots visuals etc.


We appreciate how is in interest to help :)

Helps from @Syphon-x
 
Last edited:
every help its really welcome bro :), we need to find a squad builder as well
I can help with the squads. I started doing the squads back in June but quit because mental health problems. I've never done squads before, but I do have the general idea of how to do it. But we for sure need someone else to help with the squads too.
 
I can help with the squads. I started doing the squads back in June but quit because mental health problems. I've never done squads before, but I do have the general idea of how to do it. But we for sure need someone else to help with the squads too.
What tool did you use to do it?
 
Got any news regarding this? I've got an AMAZING gameplay to play up to 45 minutes per half (real match time, summing it up) but it has a small problem called stamina. Stamina depletes too fast and there's almost no stamina recovery, so all players end up way too exhausted. I would need to find a way to edit stamina recovery between halfs and stamina drain in the match, but mostly the first. Also stamina recovery the day after a match, that should be a bit better aswell.

Also, if anyone knows anything about making matches have more subs, and have a bigger bench, that would be another NEAT addition.
 
Got any news regarding this? I've got an AMAZING gameplay to play up to 45 minutes per half (real match time, summing it up) but it has a small problem called stamina. Stamina depletes too fast and there's almost no stamina recovery, so all players end up way too exhausted. I would need to find a way to edit stamina recovery between halfs and stamina drain in the match, but mostly the first. Also stamina recovery the day after a match, that should be a bit better aswell.

Also, if anyone knows anything about making matches have more subs, and have a bigger bench, that would be another NEAT addition.
I don't want to sound dumb:)) But what about sliders?
I always play FIFA games with a 2x15 minutes. With sliders like sprint speed=49 and acceleration=48 or something like that make reduce stamina consumption. Or with 45 minutes is don't work?
 
Got any news regarding this? I've got an AMAZING gameplay to play up to 45 minutes per half (real match time, summing it up) but it has a small problem called stamina. Stamina depletes too fast and there's almost no stamina recovery, so all players end up way too exhausted. I would need to find a way to edit stamina recovery between halfs and stamina drain in the match, but mostly the first. Also stamina recovery the day after a match, that should be a bit better aswell.

Also, if anyone knows anything about making matches have more subs, and have a bigger bench, that would be another NEAT addition.
Unfortunately you can't have a bench of more than 7 players in the game - otherwise the league games will crash.
 
There's a fitness section is the "cmsettings" file from frosty editor that's responsible for recovery after the match, so you might want to play around with that. Other than that, increasing every player's stamina to 99 lol.
 
There's a fitness section is the "cmsettings" file from frosty editor that's responsible for recovery after the match, so you might want to play around with that. Other than that, increasing every player's stamina to 99 lol.
Where's that cmsettings?
 
type in cmsettings in legacy explorer in frosty editor
there's also fitness in legacy explorer
open the files in notepad and edit them
Will take a look, but I am not very optimistic for what I've seen. We would need something similar to ebx editor but for FIFA17 so we could decrypt attribdb files since it seems it's there where the magic is.
 
Not what I am looking for, or all the players would have same depletion of stamina. Want differences there.
don't know if you've seen this but there's a file on strings in fifa 17 that might help you:
 
Not what I am looking for, or all the players would have same depletion of stamina. Want differences there.
you could set stamina for all players above 80 and make a formula that would make it varying for different players, so a player with 90 stamina will still have better stamina than a player with 70 stamina but overall players will have a bit more stamina.
 
I would recommend that you guys do not generate strings out of thin air (e.g., with AI assistance). For instance, some of your values are incorrect.

//Collision
//COL_BLIP_PLAYER_PLAYER = 1 // 0 = disable, 1 = enable
//COL_REACT_PLAYER_PLAYER = 1 // 0 = disable, 1 = enable
//COL_REACT_BALL_PLAYER = 1 // 0 = disable, 1 = enable
 
I would recommend that you guys do not generate strings out of thin air (e.g., with AI assistance). For instance, some of your values are incorrect.

//Collision
//COL_BLIP_PLAYER_PLAYER = 1 // 0 = disable, 1 = enable
//COL_REACT_PLAYER_PLAYER = 1 // 0 = disable, 1 = enable
//COL_REACT_BALL_PLAYER = 1 // 0 = disable, 1 = enable
Do you know what the LongTermStamina string does? can you even use it? It exists in the FIFA 17.exe
 
you could set stamina for all players above 80 and make a formula that would make it varying for different players, so a player with 90 stamina will still have better stamina than a player with 70 stamina but overall players will have a bit more stamina.
That'd mean making code and injecting it somehow or finding where does the game work with this. And not me, none any FIFA modder has access to FIFA code right now, so I don't think it's realistic to think something can be made about it. Thing would be to find a new value in exe or initfs, or somewhere, that allows to control how fatigue is lost in games, but doesn't seem to be around, tbh. This founding of LongTermStamina is possibly the closest thing we are for the moment.
 
No news related to this? It would be a blast if we finally could somehow affect the stamina consumption in game. Also, which program are you using? Cause I might give it a look in order to understand the game better. Maybe I can rework stamina and even IA a bit if I get to understand how the game works.
eboot.bin is the file for the PS4 version, which is equivalent to fifa.exe for the PC version. I simply searched for the strings he mentioned to verify their existence.
 
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