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Proof that goalkeepers can get injured!

:))

Actually they can get injured, was playing against my Brother and we were playing "Keepers" (AI controlling Fieldplayers). The AI fouled my Keeper and he was red injured. :CONFUSE:
 
They would have a "Look at" Constraint on the Heads to look at the ball. Likely to be weighted, so it can be "full" look at ball (100) to freely Animated (0).

http://designreform.net/2008/03/look-at-constraint/

I'd say the pre-defined animation is clashing with the weighting of the Look at Constraint. The head doesn't rotate realistically - they probably have got poor coded limits set on the head (i.e. maximum 60 degrees back so it looks like head does not snap), so it could bounce back against those limits as the Look at Constraint effects the animation.

I would say that's because of Gimbal Lock:

YouTube - Gimble Lock - Explained
http://en.wikipedia.org/wiki/Gimbal_lock

Now let's see if "napo_rz" disagrees with me
(http://forums.evo-web.co.uk/showpost.php?p=1761246&postcount=10470)

He may not read this - too busy playing the full game maybe (which I don't have yet! Come on UK to Aus Mail!)
 
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