• We're currently moving storage for avatars/attachments - please bear with us. We are migrating all files but some may not show temporarily. This may take 24-48 hours for all files to come across.

    Sorry for any inconvenience! New attachments can be uploaded but it would be better to leave avatars for now as they could be overwritten as part of the migration.

    UPDATE: This is moving slower than expected and will continue through the weekend.

1942: Joint Strike Xbox live, PS3 Network

embraceuk1

Original Member Since 2001
Joined
30 December 2001
Location
Indiana USA (Scottish)
Team
Nottingham Forest
Capcom and Backbone Entertainment are shipping 1942: Joint Strike for XBLA and PSN this Summer. The HD remake -- hmm, part of a bona fide trend -- takes inspiration from 1942 and the other 194X games. But the top-down WWII shooter strives to be its own title, with unique levels, enemies, and updated weapons.
joint-strike-screens-8.jpg

I recently checked out an alpha version of the game on a 360. The graphics looked sharp, with light sepia effects evoking a news-reel quality at times. Other times, colors popped against high-definition backgrounds. While the 3D world exists in a top-down angle, tall buildings leaned with the perspective, adding another visual hook to the shooter.
joint-strike-screens-3.jpg

The responsive gameplay seemed similar to other scrolling shooters. Lots of action bursted on-screen, and two players can collaborate on a single system or online. But other than a team-attack that drew a lightning net over enemy swarms, I didn't notice much that sets it apart in a crowded market. Players earn power-ups, fight bosses, and otherwise follow other games in the well-established genre. But if shooters are your game, 1942: Joint Strike could win your $10 or 800 Microsoft Points when it lifts off soon.
joint-strike-screens-14.jpg


Always loved playing the original game in the Arcades
 
Back
Top Bottom