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EA SPORTS FC Producers - if you could ask them a question...

Chris Davies

Chief PESsimist
Staff
Joined
14 May 2003
Location
UK
Team
Tranmere Rovers
(Serious responses only please, troll posts will be deleted.)

From FC26 onwards, gameplay is split into two modes - COMPETITIVE (online/offline) and AUTHENTIC (currently offline only).

With that in mind; if you could ask the FC gameplay producer, and/or Career Mode producer, a question... What would you like to know the answer to?
 
Why there is no new trophy celebration and trophy lifting feels like paper lifting dont get me wrong career mode whole point is to give the player a sense of achievement but the same celebration for community shield as for champions league the excitement kinda drops down , if this year it changes i would be so back other than that i know its all mo cap if the company can mo cap for new locker room cutscene why not new trophy celebration (the game is already exceeding when it comes to presentation but the ending the dessert feels off)
 
1/ FC IQ on paper was great. But a FC IQ 2.0 with a free position for the player will be awesome.

2/ we didn't recognize players with their own style except CR7 motion. Player id will be more a real feature in a near futur?

3/ CPU was very clever in old FIFA. A big rework on CPU behavior should be the next big thing for offline players.
 
I'd love to know, now that they seem somehow focused on the issue, what's really preventing them from giving us a full "authentic" mode, and not just few bites (?) here and there.

Something with good positioning, good physicality, good ball phisics, good AI (at least as skeleton, not as a perfect thing from the get go).. they more or less had all this stuff in some way in the best chapters (even if split in more than one, of course), it's not like they wouldn't know how to do it if they wanted to. Is it cause they want to build it super slowly, year after year, just to have mor to hype from time to time? Or cause, all in all, they don't want the gameplay to significantly stride away from the main FUT thing? Or are they just genuinely unaware and they think something a bit slower will do the trick?

It would be really satisfying to have a sincere answer on that.
 
Why are they so scared about errors? Errors in the user input. Errors in the realisation of the user input (according to the controlled player abilities). Errors in the in the CPU making decisions.

Why they don't put a stronger emphasis on realistic physics? Players movements, ball physics.
 
Why is there no option to select the referees uniform so that it doesn’t clash with the team kits?
same with the keeper kits and same with not being able to change shirt/short/sock combinations. For a company that talks about authenticity it's very frustrating

to be fair there are much bigger problems that need sorting regarding gameplay but the aesthetics are such an easy fix
 
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How do you balance realism and fun in gameplay, especially as younger fans' expectations shift toward both esports competitiveness and casual play while the fans that made the game popular have expectations of more simulation play?
 
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