No idea, he didn't touch the ball again in the 3 min that were left.....
@ Max,
I just can't stand the loose feel of the stick when I think football should be about sharp precise movements. I played 07 and 08 with the stick but it always felt cumbersome. I still try it with every new game to see if it was just the slower response of those games, but I always feel slightly out of control with the stick.
Guess my reactions are a bit too slow, or my thumb is too lazy.
I doubt it's a problem with your reactions - I sometimes feel as if control is a bit loose, and not as precise and responsive as I'd like. I honestly don't know why that is, but, for example, last night I had a frustrating run with the demo, in which I seemed to always be a second too slow.
So I know where you're coming from, but also there's a difference between the two analog sticks of the ps3 and xbox - I find that the ps3 stick is more precise than the xbox, but that can work both ways. On one hand that extra precision can really pay off at times but it also means you can more easily miss by miles because there's less forgiveness. If the ps3 controller was bigger I'd probably prefer it over xbox. Anyways, if you've only tried one and not the other - and if you have the luxury of being able to do so - you should give the other a try.
As for 360 dribbling; would you notice the different if it was 18dr, or 9dr, angles instead of 1dr angles (if that is the case anyway)? What I mean is that with the level of the transitions in the game I'm dubious "360" is needed and that maybe 32 directions (11.25dr) should be enough from a control perspective. I'm not talking about going back to 8/16 directions, but my ire with "360" is that it has introduced obvious skating in the game, whereas 07-09 had solid footplanting and made the players have weight and presence on the field. I'm not sure "360" is worth it when I would assume 32 directions would be more then enough with the transitions present and they could then have solid footplanting again. Also with the "zone" that players defend I really do think you need to move in big angles to not get "sucked" in to auto defensive animations anyway meaning the single degree angels offer nothing for dribbling.
For passing and shooting it's a great development. For movement I'm not sure, for the above reasons.
Again, I have little doubt there's room for improvement in implementing 360 movement, but I believe those on the "other" side of the forums that suggest the added fluidity causes issues with angles and inertia that can't be overcome are a bit backwards. As I'm no expert I don't mean to imply I am certain this to be true, but as I have yet to hear a solid explanation for why 360 movement causes more problems than it solves, I find it a tad silly to just assume it's part of the problem and not the solution - meaning why can't we have solid footplanting, "weight and presence", proper inertia, etc. AND realistic and natural movement?
I think that because neither game has perfected the mix yet between 360 movement and control, and footplanting, weighting, inertia etc., what you mentioned - whether or not "360 is needed and that maybe 32 directions (11.25dr) should be enough from a control perspective" - is the crux of the issue. For some people, the answer is yes, 32 directions does provide enough control to be effective while it also allows for/makes it easier to implement other elements like footplanting and inertia. Other people, myself included, find the more restricted and less fluid movement in PES to be unnatural and unrealistic, and can be frustrating. As much as I loved FIFA 08 I used to get so frustrated when playing manual controls that I couldn't make a pass because the angle wasn't available to me. PES is far more 360 than FIFA 08, no comparison, but it's that similar type of frustration. So in my opinion I think neither is necessarily better at the moment - both are imperfect - and it all comes down to what your preferences and priorities are, and what shortcomings you're willing to overlook.
What really bothers me is the argument you find some people make that PES's movement system is perfect because it provides the right mixture of movement and angles, but yet they never seem willing to explain why more freedom of movement would eliminate those angles and be a bad thing. Last time I checked, more freedom of movement equals more angles. Also last time I checked, IRL movement is 360 and options in passing/shooting angles are endless when you combine all the different combinations of vertical, horizontal, spin, velocity, etc. Why is trying to mimic real life options a bad thing?
Again, I'll admit that I'm no expert and there very well could be a flaw in this argument - in fact, geometry was my worst math subject! Still, the ONLY response I hear from those defending PES' system is to point the finger at FIFA, as if because FIFA has yet to get the formula right is proof in itself 360 movement can't be combined with inertia, footplanting, etc. That's faulty logic.
Typically the truth lies somewhere in the middle when you have two extreme points of view. Despite what many of the loyalists of each game suggest, neither PES' or FIFA's movement system is perfect, nor terrible. Both systems are passable - this isn't 09 when FIFA went 360 and PES looked simply archaic in comparison - so like I said before, until the next major evolution comes it all boils down to your own preferences. Personally, I'm really trying to become acclimated with PES after playing FIFA these last few years, because after being a PES fanboy back in the day I appreciate and love so much of what it gets right, but I'll admit I'm struggling at the moment, finding the game at times and in certain areas a bit frustrating, unnatural, and sometimes jarring to the senses. It's a mixture of joy and frustration... but then again so is FIFA!
Back to your question about 360 movement in FIFA, I still think it's a great addition to the franchise and can't imagine having less - just like back in the day I could never have imagined going back from 8 to 4 directions. Until I see a valid argument that 360 movement and proper inertia, angles, footplanting, weighting etc. are mutually exclusive, I can't see any way forward other than trying to evolve the system so it properly combines all these properties.