polakis
PES - FIFA Greek master
Awesome video!
Roll on fifa 12!!!
Roll on fifa 12!!!
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.Yeah, I bet manual-slow will be the ultimate in football simulation, can't wait!Awesome video!
Roll on fifa 12!!!

The impact engine certainly looks impressive and it saddens me to see FIFA take another potential technical leap ahead of PES in terms of how players move and interact with one another.
But everything in the video is just cosmetics. It's the layers on top of the football engine.
What I really want to see is Rutter, Patterson or any other EA goon talk about football and how FIFA will do a better job of recreating the fundamentals. How will they make the game more tactical? Improve the AI? First touch? Individuality?
Until then I'm unconvinced.
All the time technology, technology and technology
Where is a football? Deep football game? Where? For 5 f.ucking years they show only how they good in technology
It's borring.....Nope. No 3rd party was referenced.
Lami, it's worth noting that the Revolutions & Reservations thing is by none other than our own Rodelero.
i think the new impact engine is great and if done right ie in a very realistic way, it could be awsome. having players actually get injured in certain impacts.
for example, if a player falls on his shoulder, i dont expect that player to pull a hamstring injury but a suspected dislocation of the shoulder!

Can anybody put up the video on some file hoster (like rapidshare)? As being in germany Im not able to watch it on youtube![]()


i think the new impact engine is great and if done right ie in a very realistic way, it could be awsome. having players actually get injured in certain impacts.
for example, if a player falls on his shoulder, i dont expect that player to pull a hamstring injury but a suspected dislocation of the shoulder!
Any idea what collision tech was used for the impact engine?

GOL: First dispel all doubts. This year we are responsible not only for the console, but PCs FIF-E. Can we conclude that the "Dozen" will be identical on all platforms?
David Rutter: Yes, as a line producer I am finally able to supervise the work on all three versions of the FIF-y and I can assure you that we work hard and do what we can to this year edition of the PC was exactly the same as the Xbox 360 and PlayStation 3