Malcolm9
Conference
- 13 June 2018
I sent feedback About Goalkeeper AI is weak in the 1-1 battle. Please support these feedbacks.
1 v 1? You've got other players in the box there, maybe try it with less players on your side and see what happens.
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I sent feedback About Goalkeeper AI is weak in the 1-1 battle. Please support these feedbacks.
I switched from manual shooting to advanced, and manual passing to basic for the moment. I played Pro difficulty as I think it's realistic and balanced enough for me.@Lami you play full Manual right mate? or those (anyone) that play manual (either pass or shoot .. doesn't matter) ....
@Elanimator @Isslander @Dom ... @Antoine
open to anyone these questions really:
I might be on Amateur difficulty (Q1), but I may find Professional being the most realistic (Q2).
What difficulty you're on at the moment?
Slightly similar question as above; What difficulty you think is the most realistic?
Are the above questions making sense?
Or am I confused with myself ...![]()
It's very odd.By the way, why isn't Colombian league officially announced yet?
The game was released almost one week ago.
It doesn't even appear on official website:
https://www.konami.com/wepes/2019/eu/en/page/license_list
Is whole marketing department on holiday or something?
Should we wait Gamescom next year :0)?
If you power up your shot and then press shoot again it keeps the shot low. It is also a lot more responsive, even on basic, to your choice of shot direction.What's the competitor's control scheme for this? And is it stat/context dependent?
So the patch hits today? ... Hopefully it fixes the gk and ai issues
If you power up your shot and then press shoot again it keeps the shot low. It is also a lot more responsive, even on basic, to your choice of shot direction.
The competitor just has so many options of control over shooting and passing, Konami should take some inspiration from it.
Ha ha try it![]()
then every team will play long ball, still not realistic if you set barcelona and man city playing long ball as their attacking styleThere is a mini fix for low crossing. Try it.
Set the team you are playing against to Long ball
Set the attacking to centering targets
Find out who the sidemen are and give them both pinpoint crossing and early cross attributes in both playing attributes and COM
If possible not not always essential set the striker to Target man and give him heading trait.
I found that it worked more often than not and low crossing was limited. I was trying it with mid table English and italian sides. If you use possession and short passing they will constantly attempt to walk it into the box and play low crosses.
Im continuing to test.
This is on professional.

If you power up your shot and then press shoot again it keeps the shot low. It is also a lot more responsive, even on basic, to your choice of shot direction.
The competitor just has so many options of control over shooting and passing, Konami should take some inspiration from it.
then every team will play long ball, still not realistic if you set barcelona and man city playing long ball as their attacking style
each team(especially some big teams) should has its style that you need to respect
They haven't even included their usual "tweaks to improve general gameplay" line. I do hope nobody claims it's playing differently.Patch 1.02 is live
Details say it's just a fix for incorrect logo's.......
No, body angle/timing etc comes into play. It just means you can completely control your intentions for the shot. It may not play out as you wish but you have the ability to control what you want to happen.So what I mean is, can he compress the shot low, even if his body angle is off, or timing is off? Or if stat-wise, he's not equipped with such finess. Like, hitting a volley right after the bounce, on the way up, compressing it to be a low shot...that kinda thing. Coz I remember seeing such a clip in E3 years back where they showed it, always wondered if it had realistic constraints....
Or is it whenever you use that button combo, the shot gets hit cleanly?
I know but he just meant setting long ball as attacking style for ai teams is the method wasn't it?I think he means every team you set differently according to its playing style then when AI plays it, it will use that particular playing style.
Yeah I was expecting to read that usual line. Played two games and nothing has changed.They haven't even included their usual "tweaks to improve general gameplay" line. I do hope nobody claims it's playing differently.
Patch was announced from the release day, so we have to wait for the next patch. They announced that this year they will be more open to community about patch changes...They haven't even included their usual "tweaks to improve general gameplay" line. I do hope nobody claims it's playing differently.
I started to believe that the ai issue will not be solved this year. After the day one patch and the patch just came out, they still didn't try to improve anything regard to the ai issue
I am sure konami aware the issue because they are just so easy to notice and many people here address them on twitter with videos
such simple and broken things, they should be easily solved right?
No, just remember 2016, ai could only shoot low shot to bottom corner, that was such a broken thing and should also be easily solved and they knew the issue too
but they just couldn't solve, maybe when they built up the game there were something that just couldn't change
they can only solve issue when the next year build come
same situation will apply to this year game, I think there were something wrong during the build up of 2019 that couldn't fix once the game is finished
futhermore, the ai issue is just affecting the offline heavily but not the online
Online is about human against human, who cares if ai won't shoot from range, won't dribble, turn around to pass but not shoot?
maybe the goalkeeper could also affect online but human player could call them out of the line by pressing triangle, its not that game breaking as against ai offline
that could be also a reason why konami not even bother to fix.
If the ai issue is also a game breaking thing in online, I am sure they will be fixed
Fuma in professional with 20 min matches! My fav combination. Tough enough for me and the CPU don’t go too crazy, imo.@Lami you play full Manual right mate? or those (anyone) that play manual (either pass or shoot .. doesn't matter) ....
@Elanimator @Isslander @Dom ... @Antoine
open to anyone these questions really:
I might be on Amateur difficulty (Q1), but I may find Professional being the most realistic (Q2).
What difficulty you're on at the moment?
Slightly similar question as above; What difficulty you think is the most realistic?
Are the above questions making sense?
Or am I confused with myself ...![]()
Why I don't believe that?Patch was announced from the release day, so we have to wait for the next patch. They announced that this year they will be more open to community about patch changes...
It's obvious where their focus is and that's online, they've clearly worked on defensive A.i and positioning because it's much better this year. This is an area that affects online matches and why it's been improved. They won't bother addressing the CPU attacking patterns because it has no impact in MyClub, divisions etc.
We're more than likely stuck with these patterns for the year. They have no history of fixing stuff like this do they.
PES 15 had CPU refusing to cross- Not fixed
PES 16 had the low shot in the corner- Not fixed
PES 18 had the chipped through ball spam- Not fixed
Every year there's an issue and it stays that way for the duration. Don't get any hopes up guys.
Bit OT perhaps but the first and third goal in this match would be hated if they were done in PES. Defrel being left- footed scores a fantastic goal with his right and Quagliarella perform a Zlatan- esque backheel in the air that gets ridiculously powerful.
https://www.youtube.com/watch?v=1sb0MS_LGSM&feature=youtu.be&t=21
..I know nothing about this game. How lucrative is it, compared to say, selling myclub coins to customers?
I have preordered US digital version, last tuesday when game was released online info popped up immediatelly about this patchWhy I don't believe that?

After some time top player was my choice becouse it becomes easier but for sure on pro AI plays more varied football. On top player 15 min games, there are real classics, how game turns around, chances, mistakes... it`s awesomeFuma in professional with 20 min matches! My fav combination. Tough enough for me and the CPU don’t go too crazy, imo.
