Chris,
as you know I sent you a massive e-mail with what I thought was the problem from my first couple of weeks with the game. I'll just reiterate the key points (edit: this turns out to be bullshit).
The absolute most important one first:
-Passing has no inaccuracy based on the player passing the ball or the way the ball comes to the player (a fast/bobbling pass or an 80 yard long ball can be hit just as accurately as if the ball is stationary). The same is true of first touches; hoof the ball to your keeper, something hard to control IRL, and see how he gets on with a first time pass or with his ball control. Weaker and stronger footedness seems to mean nothing as well.
Players like Scholes, Iniesta, Xavi, Fabregas etc are all so highly praised because, among other things, their first time passes are so clinically accurate.
I don't mind if passes directly forward are accurate for most players, but the further to the side you pass (especially for passes behind you!!!), the more the player's vision and passing accuracy should count.
First touches are currently immaculate as well. So an Accrington player is just as capable of receiving a long ball hoofed at him as he is at receiving a 5 yard gentle layoff. He's also perfectly gifted at turning with his first touch, so that if he chooses not to hit a heat seeking first time pass 30 yards almost directly backwards, he can control the long ball with a first touch at 170 degrees to where he's facing as if he's Dennis Bergkamp and run off in that direction without the move losing a split second of ping pong momentum. Even good Premier League players often have to control the ball before then turning with the ball.
It is often a miscontrolled pass, whether it rolls under the foot, or bounces up off the foot rather than goes exactly where it is supposed to, that leads to great goals. An accidental flick up of the foot can lead to a crisp volley; an overhit touch can actually beat a player or end up as a great pass. Because everything is 100% guaranteed in FIFA up to the shot, nothing is interesting or unpredictable, which is exactly what football at it's dramatic best is steeped in - some level of uncertainty.
This is why you have that issue with custom tactics - Arsenal's tactics work for Accrington Stanley because they are just as well tooled up to use that style of play.
EA will know they've got it right when they consciously decide against hitting a long pass along the ground with Lucas and instead choose to pass it short to Aquilani for him to try.
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-The ball physics is only correct in a select few situations. It's as if EA are just adding top spin to certain balls to make the ball look like it's correctly weighted, rather than making sure the ball is the right weight in the first place and letting everything else fall into place. I'm just not impressed by long range FIFA goals anymore, manual or not, because they all look identical, and none look real. Similarly, because a lot of crosses don't dip properly, they don't find attacking heads as much (well, unless you're the CPU!).
The floaty ball physics is a big part of why long shots would fly in before. Because the ball doesn't dip, it soars in such a way that it is far more likely to lob the keeper and be just low enough to go in. If the ball had more dip it would have to go higher to beat the keeper from range, which would give him time to get back or make the ball less likely to come down enough to score. This, plus making 100% powered shots more likely to be sliced or hooked off to the side, would eliminate the guaranteed goal form 50 yards IMO.
It would also stop this sort of goal which is an excellent (if rather rare) example of what I mean:
http://www.youtube.com/watch?v=gp4KLUcRopc
Get the ballistics right, make us feel like we're kicking a real ball, and we'll feel like we've scored a real goal.
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- FREE KICKS ARE EXPLOITS!! WHERE'S THE SKILL IN SCORING?!? Over the wall, round the wall, under the wall, all extremely easy with any player who has one foot to stand on and the other to deliver the absurdly sweet strike.
-Players who aren't under our control should still get involved in tackling/heading etc, like PES. None of this one-on-one business.
-Supercancel should allow us to deselect the player we are currently forced to control.
-Stepping over the ball with R1 needs to be for all passes, a la PES, not just when you are standing still as currently in FIFA. Also, Pressing R1 and the direction of the ball's movement should let you run on without taking a touch, also a la PES.
-Defensive AI should be improved significantly, with physicality dropping down a notch or two.
Players who are small have a lower centre of gravity, hence why you can't just push Messi off the ball. Dropping physicality down should suffice if they can't get this involved.
- Snapshots from an angle just aren't powerful enough. In fact, shooting in most situations isn't powerful enough. PES has the venom (and ball weight)of shots nailed, albeit not the swerve.
- Fair play. If I kick the ball out when a player is down, I want it back.
- Go over to Dice's studios and try BFBC2. Listen to the glorious sound system they have. It's incredible. Give us an atmosphere as detailed as that - aaahs and oohs, and COME ON! when you are through or there is a break. Give us localised goal cheers as well.
- Personally I think young players need to be visibly more inconsistent. A talented but raw young player should be capable of moments of magic but prone to mistakes. Therefore old players with wise heads would have an advantage in being on the pitch.
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Christ, once I've started I can't stop. It doesn't seem to take any time either, some sort of haze just descends over me

... Ball physics, player inaccuracy, ball physics, snapshots and player inaccuracy are absolute 100% musts for me. The rest are just 99.9% musts.